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| Food name | Energy (9) |
Chance to attack |
• Hold 1 • Bearhug |
• Hold 2 • Nelson |
• Hold 3 • Camel |
• Hold 4 • Sleeper |
• Hold 5 • Rack |
Additional effect (1) |
| Apple | +85 | +30 | +5 | +5 | +5 | +5 | +5 | |
| Almond | +5 | 0 | +5 | +30 | +30 | +5 | +5 | |
| Banana | +85 | +5 | +85 | +5 | +5 | +5 | +5 | + 5 |
| Beer | +55 | -25 | +30 | +5 | +5 | +5 | +5 | |
| Blue Pill | +30 | +5 | -200 | +5 | +5 | +5 | +200 | |
| Bread | +20 | +20 | +5 | +5 | +5 | +5 | +5 | |
| Brocoli | +90 | +40 | +5 | +5 | -35 | +5 | +5 | + 50 |
| Butter | +5 | -10 | +15 | +5 | +5 | +30 | +5 | Nullifies ![]() |
| Candy | +10 | +10 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Carrot | +80 | +20 | +5 | +5 | +5 | +5 | +5 | |
| Celeri | +85 | +40 | +5 | +45 | +5 | +5 | +5 | + 25 |
| Cheese | +5 | 0 | +5 | +5 | +30 | +5 | +5 | |
| Cheesecake | +80 | +10 | +5 | +5 | +5 | +5 | +5 | |
| Cherry | +95 | +5 | +50 | +5 | +5 | +5 | +50 | |
| Chicken | +305 | +5 | -75 | +5 | +5 | +5 | +5 | + 5 |
| Chili | -150 | +5 | +5 | +5 | +5 | +5 | +5 | + 20 |
| Chips | +5 | -250 | +5 | +5 | +5 | +5 | +5 | |
| Chocolate | +35 | +15 | +5 | +5 | +5 | +5 | +5 | |
| Coffee | +55 | +15 | +5 | +5 | -25 | +5 | +5 | Nullifies and ![]() |
| Coke | +20 | +35 | +5 | +5 | +5 | +5 | +5 | Nullifies ![]() |
| Cookie | +45 | +5 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Cracker | +5 | 0 | +5 | +5 | +5 | +30 | +30 | |
| Cucumber | +25 | +5 | +5 | -75 | +5 | +150 | +5 | |
| Dangerous Potion (6) | DANGER | +5 | +5 | +5 | +5 | +5 | +5 | + 100 |
| Diet Coke | +25 | +20 | +5 | +5 | +5 | +5 | +5 | Nullifies ![]() |
| Drug | -1000 | -100 | -50 | -50 | -50 | -50 | -50 | + 50 |
| Eggs & Bacon | +405 | +5 | +5 | +5 | +5 | +5 | +5 | |
| Elixir (3) | DOUBLE | +5 | +5 | +5 | +5 | +5 | +5 | + 30 |
| French Fries | +155 | -15 | +5 | +5 | +5 | +5 | +5 | |
| Garlic | +45 | +20 | +5 | -35 | +5 | +5 | +5 | |
| Ginseng | +50 | +20 | +5 | +5 | +45 | +5 | +5 | |
| Grapes | +85 | +5 | +5 | +5 | +5 | +85 | +5 | + 5 |
| Green Pill | -900 | +175 | +5 | +5 | +5 | +5 | +5 | + 250 |
| Hamburger | +155 | +5 | +5 | +50 | +5 | -200 | +5 | |
| Herb | +60 | +20 | +5 | +5 | +5 | +45 | +5 | |
| Honey | +10 | +55 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Hot Dog | +125 | +5 | +5 | -200 | +5 | +50 | +5 | |
| Hot Pepper | -45 | +5 | +5 | +5 | +5 | +5 | +5 | + 10 |
| Ice Cream | +100 | +5 | +5 | +5 | +5 | +80 | +5 | |
| Kiwi | +25 | +5 | +5 | +150 | +5 | -75 | +5 | |
| Lasagna | +350 | -40 | +5 | +5 | +5 | +5 | +50 | + 75 |
| Lemon Pie | +50 | +15 | +5 | +5 | +5 | +5 | +5 | |
| Lemonade | +80 | +40 | +5 | +5 | +5 | +5 | +5 | Nullifies ![]() ![]() ![]() ![]() |
| Lettuce | +80 | +40 | +45 | +5 | +5 | +5 | +5 | |
| Lunch Box (5) | +5 | +5 | +5 | +5 | +5 | +5 | +5 | +5 items |
| Meatloaf | +200 | +5 | +5 | +5 | +5 | +5 | +5 | |
| Milk | +100 | +55 | +80 | +5 | +5 | +5 | +5 | + 10 (4) |
| Onion | +40 | +20 | -35 | +5 | +5 | +5 | -45 | Nullifies ![]() |
| Orange | +85 | +5 | +5 | +5 | +85 | +5 | -35 | |
| Peanuts | +25 | +5 | +5 | +5 | +5 | +5 | +5 | |
| Pickle | +95 | +40 | +5 | +5 | +5 | -35 | +5 | |
| Pill #1 | +100 | +100 | +5 | +5 | -250 | +5 | +5 | |
| Pill #2 | +200 | 0 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Pill #3 | +300 | -10 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Pill #4 | +400 | -20 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Pill #5 | +500 | -30 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Pineapple | +75 | +5 | -50 | -50 | +250 | -50 | -50 | |
| Pizza | +250 | -20 | +25 | +5 | +5 | +5 | +5 | + 100 |
| Popsicle | +90 | +5 | +5 | +80 | +5 | +5 | +5 | |
| Potato (10) | +50 | +5 | +5 | +5 | +5 | +5 | -20 | |
| Potion of Reversal (11) | REVERSE | +5 | +5 | +5 | +5 | +5 | +5 | |
| Power Drink | +1000 | +5 | +5 | +5 | +5 | +5 | +5 | + 50 |
| Purple Pill | -3000 | -170 | +5 | +5 | +5 | +5 | +5 | + 2000 |
| Red Pill | +30 | +5 | +200 | +5 | +5 | +5 | -200 | + 30 |
| Rotten Meat | -500 | +50 | +5 | +30 | +5 | -70 | -70 | |
| Salad | +165 | +45 | +5 | +5 | +5 | +5 | +5 | |
| Salmon | +200 | +40 | +5 | +5 | +5 | +5 | -35 | |
| Sandwich | +175 | 0 | +50 | -50 | +50 | -50 | +50 | |
| Smoked Meat | +305 | +5 | +5 | +5 | +5 | +5 | +5 | |
| Spinach | +105 | +5 | +5 | +5 | +5 | +5 | +5 | + 500 |
| Spoiled Meat | -750 | -50 | +5 | +5 | +50 | +5 | +50 | |
| Steak | +255 | +5 | +5 | +5 | +5 | +5 | +5 | |
| Strawberry | +85 | +5 | +5 | +5 | +5 | +5 | +85 | |
| Super Buffet | +1500 | +175 | +5 | +5 | +5 | +5 | +5 | + 1500 |
| Super Chocolate | +250 | +100 | -150 | +5 | +5 | +5 | -50 | (2) |
| Super Elixir (12) | MAX | +100 | -125 | +5 | +125 | +5 | -125 | + 50 |
| Super Sundae | +150 | +150 | +5 | +5 | +5 | +5 | +5 | (2) |
| Sushi | +300 | +200 | +20 | +20 | +20 | +20 | +20 | |
| Tea | +50 | +20 | -70 | +5 | +5 | -20 | +5 | Nullifies ![]() |
| Tomato | +125 | +30 | -60 | +5 | +5 | +5 | +5 | ![]() + 10 each |
| Tonic | +150 | +30 | -50 | +5 | +5 | +5 | +5 | |
| Watermelon | +85 | +5 | +5 | +85 | +5 | +5 | +5 | |
| White Pill (8) | +5 | +5 | +5 | +5 | +5 | +5 | +5 | Nullifies and ![]() |
| Wine | +30 | -50 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Whisky | +150 | -250 | +5 | +5 | +5 | +5 | +5 | ![]() |
| Wrestler's Drink | +5000 | +100 | +5 | +5 | +5 | +5 | +5 |
+ 100 + 100 + 2500 (2)
|
| ???? Potion (7) | ? | ? | ? | ? | ? | ? | ? | ? |
to appear if you currently have NO multipliers active.
, it will be upgraded to x4
. Any random multiplier given to you can still overlap and/or negate the effect of this increase.
or an enchanted shield
. You can also try to consume multiple food items that increase energy.
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to appear.
to appear.
to appear.
| Food name | Energy | Chance to attack |
• Hold 1 • Bearhug |
• Hold 2 • Nelson |
• Hold 3 • Camel |
• Hold 4 • Sleeper |
• Hold 5 • Rack |
Additional effect (1) |
| Vitamin A | Varies | +50 | 0 | 0 | 0 | 0 | 0 | |
| Vitamin B | 0 | +200 | +100 | +100 | +100 | +100 | +100 | |
| Vitamin C | 0 | +150 | 0 | 0 | 0 | 0 | 0 | + 50 |
| Vitamin D | 0 | 0 | +200 | 0 | 0 | 0 | 0 | + 30 |
| Vitamin E | 0 | 0 | 0 | 0 | 0 | 0 | 0 | + 800 |
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indicates that your attacks (submission holds) are causing double damage to your opponent. In some cases, the damage dealt can be tripled.
indicates that your bearhug submission hold is currently more effective.
indicates that damage done to your by your opponent is reduced. The amount reduced depends on your level & difficulty of the game. In some case, you can get an enchanted shield
which will drastically reduce the damage done by your opponent. The shield will also change color to indicate that the protection will be wearing off. A red shield
indicates that the protection is almost over.
is an indicator of the "Ultimate Bearhug" which is explained in a later section.
indicates that you will be awarded double, triple, 4 times or 5 times the amount of points you usually receive. More on this can be found in the multiplier section.
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multiplier and a x4
multiplier, the points that will be awarded to your score will be multiplied by x8.
multiplier or greater. If you have no multiplier, clicking on the combo field is useless. An example of a combo field is shown below:
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will appear just above your score.
and you will perform the Ultimate Bearhug which automatically increases your energy by 1000 points and decreases your opponent's energy by 1000 points. Furthermore, you will be able to apply the bearhug for a long time.
will remain until the end of the match. It will cause your points to be doubled each time they are added to your score. Note that this x2 is cumulative with any other multipliers given to you. So, basically, you can get up to x10 points (by using x2 and x5).
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multiplier helps reduce the amount of times your opponent applies a submission hold on you. So, a great way to make this multiplier appear is to use items like "Pill #5" or "Wine". The mad
, happy
and shield
icons will also contribute in reducing the amount of times your opponent applies a submission hold on you.
. (i.e, 1%, 11%, 21%, 31%, etc.) (This is true for all difficulties. You should also try this last digit effect on other holds -- with different digits of course. Players that can figure out the patterns and master them can survive much longer even in "impossible" level).
is active when you continue to perform a submission move on an opponent that has his energy already drained (energy equal to 0). This hidden multiplier is cumulative with any other multipliers that you already have. In addition, your will receive some energy back with each strike of the submission hold. This is why it is good to finish your opponent with a long and effective submission. The longer your finishing blow, the more poitns you score and the more energy you will recover.
| Hold | Time of day (1) (2) |
Damage bonus (4) |
| Bearhug | 3 AM or 3 PM 10 AM or 10 PM |
+70 |
| Full Nelson | 5 AM or 5 PM | +40 (recovery) (3) |
| Camel Clutch | 4 AM or 4 PM 8 AM or 8 PM |
+50 |
| Sleeper | 2 AM or 2 PM 7 AM or 7 PM |
+30 |
| Rack | 1 AM or 1 PM 9 AM or 9 PM |
+100 |
| Bearhug | Minutes ends with 1 | +10 |
| Bearhug | Minutes ends with 2 | +20 |
| Bearhug | Minutes ends with 3 | +60 |
| Bearhug | Minutes ends with 5 | +5 |
| Bearhug | Minutes ends with 0 | -4 |
| Full Nelson | Minutes ends with 5 | +25 (recovery) (3) |
| Full Nelson | Seconds ends with 5 | +70 (recovery) (3) |
| Camel Clutch | Minutes ends with 4 | +20 |
| Camel Clutch | Minutes ends with 8 | +10 |
| Sleeper | Minutes ends with 6 | +15 |
| Sleeper | Minutes ends with 9 | +30 |
| Rack | Seconds ends with 7 | +85 |
|
(1) Time of day indicate a full hour. For example, a time of day of 3 PM means any time between 3:00 PM and 3:59 PM. Note that the time is dependant on the time set by your computer. (2) For minutes and seconds, only the last digit matters. For example, the criteria of "Minutes ends with 3" means the 3rd, 13th, 23th, 33th, 43th, 53th minute of ANY hour. The same applies for seconds. A criteria of "Seconds ends with 7" means the 7th, 17th, 27th, 37th, 47th or 57th second of ANY minute. (3) Only for the full nelson, the damage bonus is replaced by a recovery bonus. Each time the full nelson is applied in the interval of time specified, the user receives a +25, +40 or +70 bonus recovery per application depending on the criteria fulfilled. (4) Damage bonus and damage recovery are cumulative. For example, if a bearhug is applied at 3:03 PM, the damage bonus is +70 and +60 for a total of +130 damage bonus per bearhug application. If a full nelson is applied on 5:35:15, then the bonus received are +25, +40 and +70 for a total bonus recovery of +135 per full nelson application. |
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